![]() ![]() The whole Game is simply cluttered with Cinema Flashes that confuse you more And end up doing no good (what do 50 driver levels bring me if I rise to easy in a Race two at a time./What all these Senseless achievements that are so many bring that They don't look at anyone)-the NFS Superleague or as the Quark is called is so incredible that every Driver sees it as the highest Target. a Mixture of NFSU, burnout and GranTurismo, so everything wanted and achieved nothing (why does it bring Points opponents off the Road to push?)-since a Level, there stars, there is some wild Kleckse on the Screen, under the Display of the Races is the same again Mirrored, a pointless Points display in the Race. :-(Ĭontra:-The Driving Aids only prevent steering in the End-the Ideal lines are pure Nonsense, so just hide-some Cars drive themselves like a Washboard on Wooden Tires with Joysticks and Lawnmower engines (seriously: Would Car Manufacturers sell Cars Those who would actually steer themselves the way some game Manufacturers want to cheer you would be broke.) NFS just went downhill after NFSU2, clearly: EA. Others are purely fictional and only exist in-game. Some of them are based on real-life tracks of Formula One fame, including Spa-Francorchamps, Nurburgring, Silverstone and Laguna Seca. TracksĪs the player progresses, he or she may unlock new levels. ![]() The player can customize not only the car's look but also its important details like tires and aerodynamics. The game also has a detailed modification system. The lowest tier contains the cheapest and slowest cars, while supercars from manufacturers like Lamborghini and Bugatti belong to the higher tiers. The cars in Need for Speed: Shift consists of four classes called "tiers". To unlock and purchase better cars, the player has to win races. As in most Need for Speed games, the player starts with a small amount of money and only a handful of available vehicles. Need for Speed: Shift offers a roster of more than 60 vehicles. Before the player enters the career, he or she has to complete a test drive at the famous Brands Hatch track to familiarize the game with his or her driving abilities. However, Shift automatically adjusts the difficulty depending on the player's experience and skills. The creators of Shift aimed to realistically imitate the driving experience, making the game harder than an average NFS game. Unlike many of its predecessors, it is oriented towards the actual driving simulation rather than arcade racing. It is considered one of the most hardcore installments of the series. Shift is the thirteenth Need for Speed game.
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